asgardmods: (FAITH ❧ listless king)
ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote in [community profile] asgarddawning2013-12-31 01:58 pm
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MOD POST: JANUARY EVENTS + ANNOUNCEMENTS + REMINDERS

Hey, guys! I hope you had an awesome holiday season, but it's back to the grinder with you! We're trying out some new formatting for this post, as we're trying to find something that works a little better for everyone following some response we garnered on the mod HMD ( which is open pretty much forever, so feel free to drop us a line there if you'd like to crit something in the game! ), so please bear with any bumps or kinks and let us know what you think below. Before all that, though, some announcements and reminders to get this year rolling!

First of all, a reminder about our new policy regarding cast caps. We are now limiting casts to a maximum of 25 characters across all adjacent canons. This includes sequels or branch-off canons that are set within the same universe. If you feel an argument can be made for your series acting as a stand-alone canon, please contact us to discuss it! All casts maxed out or nearing the maximum will be listed on the reserves and applications pages.

Secondly, just a bit of house-cleaning type stuff. We're going to be doing a lot of renovations on our info pages because there are about eighty million of them and some of the information is now outdated. We want to clean things up to make navigating the game information a little bit easier, so if you have any questions / suggestions for the FAQ, let us know below. I may have as much fun making info pages as AJ does making lists, but they're meaningless if they don't help you out so let us know how we can make them best serve your needs!

Third, we are resuming the Holes events this month! For those of you new to the game or anyone that may have forgotten, the Holes events bring one canon feature from your character's home world permanently into the setting of the game. Track the !holes tag for more information on these events, and remember that we will do a RNG drawing every month to bring in something new, so submit your canon features today!

Lastly, but definitely not least of all, the results of the plot poll from earlier in the month! You all overwhelmingly voted for militarisation of the city by an 86 point margin, which means we will gradually be directing the plot towards Asgard's offense throughout Arc 4 and into Arc 5 and endgame. We've got a lot of cool things in store for you guys, so I hope you enjoy this final war of the worlds!

That said, let's get Arc 4 started with January's events! Your calendar is, as always, right over here, and as part of the new format we're attempting, we're putting a bulleted tl;dr summary of the events at the end of each mod post. To skip ahead to the fast facts, go ahead and click here.

This month starts Asgard's fourth story arc, affectionately entitled Yggdrasil's Collapse. The Norn have spoken, and through them, the Mother of All has made it known that her sickness has festered. The World Tree is rotting from the inside out, taking its creation with it in the fall. This turn of events was unprecedented by all; while the gods and Giants were busy warring with each other, they failed to pay mind to the footprints they left in the earth. There was once a chance for healing - but as the world begins its descent into ruin, it may be that time has past.

Now, things are in a state of disarray, and life within Yggdrasil is going to be changing in drastic and likely dangerous ways - not just for the Travellers in Asgard, but for all creatures across the whole of creation. Things are about to get crazy in here, guys, I hope you brought your towel.

PLOT EVENT: A Friend In Need ( Jan. 8-19 / Days 385-390 )

To launch Arc 4, we are bringing forth a potentially world-altering and high impact Traveller decision that will start the first inklings of the eventual militarisation. This event is largely geared towards PC involvement, which means the conclusion and its execution are going to rely on you in more ways than one. Before I get too far ahead of myself, though, let's dig into what's ahead.

Day 385 ( Jan. 8/9 )
Early in the morning, as the winter sun is still creeping its way above the horizon, any early risers might look outside to see what seems like snow falling in strange swirls. It doesn't quite follow the normal patterns of snowfall, and it sticks on anything it comes in contact with regardless of temperature.

You aren't going to want to catch this stuff on your tongue, because closer inspection will reveal that this odd precipitation is not snow at all, but rather ash blowing across the kingdom from the west. To reach this far, the flames must surely be intensely powerful - and so it is, with the Fire Giant invading Alfheim. Their home in Muspellheim has been near to completely devastated in the sudden eruption of the volcano at its centre, and Surt, knowing he stands no chance against the might of the gods in Vanaheim and too reliant on his alliance with the Dwarves in Svartalfheim, has led his army around Mirror Lake into the kingdom of the elves in search of new territory.

Towards noon this same day, a handful of riders will come barreling into the city through the Gate of Fog, followed closely behind by a single wagon full of injured elves. Odin's spies smuggled the Queen out of Alfheim before Surt could come for her head, and Skuld will head straight to the castle to seek refuge with the gods. As questions arise with little answers to be found, the natives and any Travellers willing to help will be left to aiding the injured towards the hospital while they wait for news of the distant fires.

Day 386 ( Jan. 10/11 )
The next day, after a long discussion with Asgard's King and making herself presentable, Skuld will post to the network to explain the situation to the Travellers and plead for their aid. This is where the poll will come into play, as it will be up to the Travellers to decide whether to round up a defence and send the Travellers into Alfheim to force the Giants out of the forests or to set up refugee camps in Asgard and evacuate the elves from Alfheim - or to do nothing at all.

Every option has a long list of pros and cons, so what will be important to consider is the risks of the task against the benefits of its success. The poll is over here with a more detailed explanation of what each option entails. Please read through it carefully and ask us any questions you might have over there so we can help you decide which path to take as we move along this rocky state of affairs in Yggdrasil. This poll will be considered closed on January 5 at 11:59PM CST.

Days 387-390 ( Jan. 12-19 )
The rest of this event will depend upon the player poll and will be announced on January 6 upon the conclusion of the poll. Keep an eye out for it!


SPECIAL EVENT: TBA

We'll announce this along with the conclusion of the plot event on the January 6 modpost, mostly because the nature of the event will depend largely on what you guys choose in the poll, but also because I think it'll be cleaner to have both events on one mod post rather than having to flip back and forth between the two. Stay tuned, folks, we'll have the rest of your events for you on the sixth!

FAST FACTS
PLOT EVENT: A Friend In Need ( Jan. 8-19 / Days 385-390 )
  • Day 385 ( Jan. 8/9 ): Ash rains from the skies. Skuld and a few guards ride to the castle while a wagon full of injured elves seek help from the hospitals.
  • Day 386 ( Jan. 10/11 ): Skuld tells the Travellers that Alfheim is under siege by the Fire Giants and asks for their help.
    • The player poll to determine which direction to take is here and closes on January 5.
  • Days 387-390 ( Jan. 12-19 ): The next four days of the event will depend upon the player poll. Another plot post will go up on January 6 to detail the rest of the event.

SPECIAL EVENT: TBA
This event will be announced in the January 6 mod post.

That's it for now. The big one this month is just that poll, so make sure you read over it and vote here! Welcome to 2014, guys, we are so glad to have you with us for this new and final year. :)
tumbler: [sly] [smile] (eyyyyy)

[personal profile] tumbler 2014-01-01 03:25 am (UTC)(link)
Player: Pel
Character: Zevran Arainai
Canon: Dragon Age
Feature: the humble nug
Description: nugs are an adorably ugly species of cave-dwelling burrowing mammals. they're pink, hairless, and apparently delicious. Nugs are commonly described as 'bunny-pigs', but they're kind of bigger than bunnies. However, they're completely harmless, and actually rather stupid. They're mostly blind, above ground, and have a tenancy to stand completely still and squeal when approached. (They have a rather annoying squeal.) They make great pets! Barring that, they make great meals. If nugs arrive in Asgard, I think a hilarious way for the population to go down slightly is if street vendors and restaurants start selling fried and cooked nugs on street corners, since eating nugs is a running gag in the game they're originally from.
Location: Well, nugs are burrowing animals, so they can easily find their underground and chill there, appearing at random to poke their heads above ground at (in)convenient times, like big pink moles. Once the population is driven down enough by travelers and natives alike using them as a new food group, they could easily disappear underground, popping up occasionally in un-paved areas as players wish and require. Asgard doesn't have the same network of caves and deep roads that nugs are used to in their canon universe, meaning they'll have no reason to stay way deep underground and feed off the food source there.
needsnoheadsman: ([ questions ])

wrong account and c/ped from last time but I had to

[personal profile] needsnoheadsman 2014-01-01 04:17 am (UTC)(link)
Player: Effy
Character: Elphaba Thropp
Canon: Wicked
Feature: Flying monkeys. No. Really.
Description: They are monkeys. With wings. They fly.

OKAY SO. A more in-depth description of them would be this: they're monkeys with wings that were given to them by Elphaba, who was trying to impress the Wizard and tell him that something bad (aka Animal oppression) was going on in Oz. Things went awry, she found out the Wizard was responsible for the Animal oppression and was going to use the monkeys as spies, and she took off, but not without having accidentally created the flying monkeys as a result. They look mostly like this in Wicked, and honestly, they're actually pretty cool. Not many of them can talk, and those that can usually say things like "spit spot pot stop".

They act like regular monkeys do--they climb things, they eat bananas, all that. Some of them have the ability to speak, but it's not exactly easy to hold a conversation with them (since, you know, they don't really know what they're saying most of the time), though Elphaba will most definitely try her hardest to teach them and may be roping other people into helping. They also fly, all of them, and apparently they're really good at ambushes and spying on people, not that they'll be trying the latter. They're just happy to be free.
Location: They'll be happiest in the park and in other areas with a lot of trees around! No cages, or Elphaba will smack someone with her broom and yell at them.
seventyfirst: ( ᴀʟʟ ɪᴄᴏɴs ʙʏ sᴡᴀʏs ) (Default)

[personal profile] seventyfirst 2014-01-09 07:52 pm (UTC)(link)
Player: Marie
Character: Johanna Mason
Canon: The Hunger Games
Feature: Jabberjays
Description: Jabberjays are birds with black feathers and white crest, created by the government in the Capitol as a means of spying on the people of Panem. Used as a method of finding out rebel plots and uprisings, the birds were genetically engineered to both memorise and mimic human conversations and voices. As a result, if you're talking within hearing range of a jabberjay these conversations can and may be relayed onto an unsuspecting person later on down the track, and conversely you could find yourself privvy to details of other character conversations that you never wanted to listen to. Not to mention, these birds can make themselves exactly like the people they're echoing -SHENANIGANS ENSUE.
notes: obviously the relaying information between characters would have to be subject to mun-consent on both sides at all times, no god-moding eavesdropping!
Location: Most likely they would congregate more commonly around Gefion Park, but they're birds man they do what they want.
torchwoodteaboy: (wedding dress)

[personal profile] torchwoodteaboy 2014-01-09 10:05 pm (UTC)(link)
Player: Teresa
Character: Ianto Jones
Canon: Torchwood
Feature: Weevils. And I don't mean the bug.
Description: Weevils are roughly humanoid aliens with flattened faces and sharp fanged teeth. They are strong and fast but not extraordinarily powerful - bullets won't kill them but they'll sure as hell sting a lot. They're at least partly intelligent with mild telepathic abilities, able to feel the strong emotions of other Weevils from far away. They are also believed to have time sensitivity. They adapted to wearing jumpsuits while living on Earth after having arrived there through a rift in space and time.

Weevils generally live together in colonies in the sewers, eating what is available to them there, although occasionally one will go rogue and venture out to feed on humans. They have a basic culture and have been known to fear and worship Death and anything that reminds them of the concept of death and dying. Beyond that they have no communication skills and are basically like a giant humanoid pit bull on steroids. Here is the TARDIS wikia page on Weevils for more information.
Location: The sewers. Weevils always gravitate towards the sewers. Perhaps in Hel, if it must be narrowed down to one specific area, because of the association with death.
theshabbiestofmen: that meets the road that goes to my house, and how the green grows there (Default)

[personal profile] theshabbiestofmen 2014-01-10 04:17 am (UTC)(link)
Player: Thleen
Character: Remus Lupin
Canon: Harry Potter
Feature: Boggarts!
Description: Boggarts are, to quote the Harry Potter wiki, "an amortal shape-shifting non-being that takes on the form of the viewer's worst fear." No one knows what they actually look like, since they reside in dark places-- closets, crawl-spaces, caves-- where they can lurk until they're able to spring out on unsuspecting people. It's implied that they take the form of whatever you fear most that's on the forefront of your mind-- for example, when Ron at age thirteen faced one, his turned into a spider. Though I'm certain he'd fear his family and friends being killed more, that fear wasn't at the forefront of his mind; it wasn't really a possibility that could occur back then. Spiders, however, were.
Location: Anywhere there's dark spaces! Boggarts are extremely adaptable, so it's as likely they'd go and hide in someone's closet as it is you'd encounter them down a dark alley late at night.
Edited 2014-01-10 04:17 (UTC)