Kida Masaomi [Bolt!] (
concretejungles) wrote in
asgarddawning2012-03-26 11:49 pm
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IMPORTANT POLL: APP CYCLES
Hey guys! Tosshi here in Kida's account because of his shiny paid poll privileges.
We're here this time for a very important poll. We're sure you've noticed, but with an event-heavy, much-work-to-be-done game like ours, the monthly app round is leaving everything in a constant state of rushed. The current mod situation is often "Oh no, it's reserves already? We just finished the last round's stuff!", and we know this busyness has been causing some of our processes to lag. While some things have improved especially this month, others haven't, and a lot of that is the sheer volume of per-cycle things to do.
So, as one possible solution, some players brought up the idea of having less frequent app cycles. With a big game like this, it'd help a lot for our sanity and for you guys having information updated faster and other such things. Our proposal is thus: bi-monthly app rounds. Basically, apps would only open every other month. No other changes. It'd make things a lot easier on us as a team to do it this way, which should reflect well in our other work.
Of course, there's always a downside. People enabled right after a round closes may get bored of waiting so long, for one. Other options we haven't considered as heavily include capping the number of characters allowed in the game at once, capping the number of apps we process per round, and having continuously-open apps. Obviously each of these have their upsides and downsides but they aren't really what we want to do right now. If you guys want to discuss them or other ideas in this post though, feel free! Maybe we won't need to change anything at all once we've chosen our helpers (apps are still open here and we'll probably choose this week), but we're throwing this one idea out to you for now.
Please be fair and only vote once if possible! It's ok if a couple of people accidentally vote twice, but it'd be fairest if that didn't happen. Also, remember that the final decision is always in the hands of the mods.
We're here this time for a very important poll. We're sure you've noticed, but with an event-heavy, much-work-to-be-done game like ours, the monthly app round is leaving everything in a constant state of rushed. The current mod situation is often "Oh no, it's reserves already? We just finished the last round's stuff!", and we know this busyness has been causing some of our processes to lag. While some things have improved especially this month, others haven't, and a lot of that is the sheer volume of per-cycle things to do.
So, as one possible solution, some players brought up the idea of having less frequent app cycles. With a big game like this, it'd help a lot for our sanity and for you guys having information updated faster and other such things. Our proposal is thus: bi-monthly app rounds. Basically, apps would only open every other month. No other changes. It'd make things a lot easier on us as a team to do it this way, which should reflect well in our other work.
Of course, there's always a downside. People enabled right after a round closes may get bored of waiting so long, for one. Other options we haven't considered as heavily include capping the number of characters allowed in the game at once, capping the number of apps we process per round, and having continuously-open apps. Obviously each of these have their upsides and downsides but they aren't really what we want to do right now. If you guys want to discuss them or other ideas in this post though, feel free! Maybe we won't need to change anything at all once we've chosen our helpers (apps are still open here and we'll probably choose this week), but we're throwing this one idea out to you for now.
Open to: Registered Users, detailed results viewable to: All, participants: 113
Should app cycles be slowed to bi-monthly?
View Answers
Yes, and I feel strongly about this
19 (16.8%)
Yes, but it isn't a big deal
37 (32.7%)
I don't care either way
24 (21.2%)
No, but it isn't a big deal
22 (19.5%)
No, and I feel strongly about this
11 (9.7%)
Please be fair and only vote once if possible! It's ok if a couple of people accidentally vote twice, but it'd be fairest if that didn't happen. Also, remember that the final decision is always in the hands of the mods.
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bi-monthly is cool with me, though, probably because I'm used to it in my other game.
IN DEFENSE OF BI-MONTHLY APP CYCLES
1) apps will initially double and then settle down, they will definitely not stay at a raised rate, believe me
2) it seems like it would deter people from apping but generally most people don't seem to notice. if they really want in they'll app anyway. if they didn't, they might have just flaked right back out anyway.
are there other points of contention??? idk just saying mostly. my primary position is still just an app cap, or capping one-character-per-mun. (not both, mind you.)
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Slowing the game down in terms of major game events would also help cut down on your work, like Watson-mun said.
Waiting seven weeks between app rounds is a little extreme, imo. Especially since that might deter a lot of new people that are interested. Waiting two months for applications to open isn't really practical to having the game grow and prosper as it has been.
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That said, I've also seen the app cap be quite successful. I think that having an app cap AND bi-monthly apps would be too restrictive, but capping the number of apps per round is quite fair, and might encourage a culture of "only app if you really mean it, bro."
Are apps only processed by the mods? An expanded app team might help lighten the load, as well. I know little to nothing about the practical internal workings of games that do this, despite being in one, but it seems to work nicely.
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I think what isn't getting through right now is that it isn't the number of apps that's causing a problem so much as how often they happen. The reason we brought up bi-monthly apps is that as it is right now, there's a lot of tasks that are monthly, at app time, and having to do them all leaves us less time to do other things. If we were equally busy with those app-round tasks only every other month, we'd have more time when we're free to, for example, play NPCs and run the overarcing plots more smoothly.
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Keep it monthly, but capped. :) ♥
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Anyway, the idea of one character per round is a pretty good one, so we'll definitely consider that, but I'm 100% against a per-round cap. Making it a race would just build up a ton of resentment for people who didn't get their apps in fast enough. If you're in a timezone far from us, you might never get to app because you don't submit fast enough. There's just too many issues of unfairness in that particular idea.
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I agree with
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Most importantly, I think you guys should really try and get helper mods and things before changing your whole app schedule. I'm glad you put up applications for it, that tells a lot of people you're trying to pick up the pace. Still, a two month wait is really not a good idea, in my opinion. It's not fair to have potential castmates and muns look at the game, only to find that everything won't open for seven to eight weeks, once apps close. In general, it can be really frustrating to both players in and out of the game to have to wait that long- because let's be honest, not many people will be willing to wait 49-54 days to play a muse in a game, if they're accepted. And even if they do wait, by the time they app, there's still no promise that their app will be accepted right away. They have to wait along with everyone else and that can range anywhere from one day to ten. That really doesn't sound fun, or favorable.
It's like seeing the latest movie/video game/whatever coming out in a few weeks, pre-ordering, getting a number to be one of the first few, and waiting that long- only when you do come back to get it, you find out it's been pushed back by another month and you're no longer the first one waiting for it anymore. It sucks.
Like Watson-mun also said, events are important, but if you give us too much at once, we won't be able to keep up and do our own little things at the same time. Not everyone has a lot of internet time, and for those who have real life to attend to, it can be very discouraging if we have to hiatus and come back not only to the middle of an event we had no idea was happening, but have to try and think of what our characters have been doing in that time. We feel jipped, to put it simply. Slowing events down (possibly to a bi-monthly process?) will help a lot in both doing NPC posts (because they always get flooded), as well as people who want to get their bearings. A lot of people end up dropping because if a game has an event every month (I've dropped several games that were so much fun, but too fast because of this), they can't get their feet in the water before being whisked away to do something else.
However if you do decide something, placing a cap on how many people can app muses per round will probably be your best option. I have a warning with that: The thing is, if you limit the number in one way, it's going to come back in another. So you may have people only apping one muse per round, but there's a lot more people apping this round then last, because they realize that "omg I can only app one fffffffff must get app in before anyone else ahhhh challenges ahhhh." It's a cause and effect cycle, and it happens everywhere.
I know you guys work hard, and I'm so glad you put so much effort into this game. I can see it in everything you do, so I don't want this to sound discouraging! ♥ I just really think you should consider all options before just limiting yourselves to one specific thing.
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Asgard's set up to have a plot that runs for 1 OOC year, with an optional ending, an if the game continues a new arc in the story starts. That's why we can't slow things down much more, because we have to reasonably fit the rest of this story arc into the time from now through November. Asgard is meant to be a plot/event-heavy game and was set up that way from the beginning, and that's one thing we're not willing to change at this time.
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I actually don't think that people having to wait is the best argument against bi-monthly app cycles; instead, I feel that monthly app cycles encourage impulse apps and drops and that waiting is not a bad thing. (A lot of people are happy to wait several weeks for a game to open, after all!) I do think that intro posts give players a lot of opportunity for activity, though. They aren't always interesting to every player, but they help with things like forming new CR and having enough activity to pass AC. It's a tradeoff between having a surefire conversation topic from a bunch of similar posts, and having maybe more compelling and individualistic posts coming up that can sometimes be slightly more difficult for players to generate. However, the flip side is that a lot of players get bored with the flood of intro posts that come with monthly apps, so that's not an absolute benefit.
YES:
- Bimonthly app cycles.
- Only allowing one app per player per cycle.
- I'm in favor of both of those things, but choosing to continue to allow two apps per bimonthly cycle would be OK, too.
NO:
- Capping the number of characters who can app per round or the number who can be in the game.
- Changing the schedule. I would love to have more OOC days to each IC day, but I understand why it wouldn't work from a mod standpoint.
ETA: How many people are really apping two characters per round? I know some are, but is it the major reason behind the volume of apps each month? If not, I don't think I would lower the limit after all.
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I've been in games with bi-monthly apps and while it might look like it's going to turn off people from aping that doesn't always happen. I agree that is a turn off for some, but if they really want to play in the game they will app no matter that. It also helps to cut down the number of impulsive apps.
Capping the number of apps we process per round is more of a turn of imo, because it might feel people that weren't fast enough while submitting feel rejected.
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Another restriction that could be imposed would be not accepting applications for any characters that were not reserved and requiring the reserve link in the application. The benefit to doing that is that it prepares the mod/app team for how many applications can be expected to come in.
Something that Siren's Pull does that I think is a good idea is processing five applications a day and no more. This staggers the intro posts, and it alleviates some of the burden on the mods. They also require activity check proofs for anyone applying for anything after the 2nd character - which helps prevent people who are already characters squatting take on even more characters.
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...is it too late to change my vote
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I DO agree that something needs to be done. I definitely am more inclined to side with limiting it to one character per round. That way a person can app. a character and not get overwhelmed with it.
I will say that in the past I know the two month issue can be a negative effect, so I'm more inclined to side with capping it to one character per round. As was mentioned earlier, castmates can be enabled right after apps close and wait seven to eight weeks before they can do anything in the game. I know personally when that has happened to me, by the time apps have opened again I'm no longer interested in the game. And while they can get into the game just fine, some of their castmates may have moved on and/or dropped already. While the mun may still want to play I think it restricts the time fram in which they can app. and get in the game with their drive.
jhiroepwh Hopefully this makes sense, I know I'm rambling